After a big project like my
Nurgle Knight, I have a tendency to slow down a bit for a week or two hobby-wise and pick off small projects and this time was no exception. I first returned to my High Elf army and knocked out a couple of extra Lothern Sea Guard models and a Sword Master that I had laying around. These models will just add to the existing units to bulk them out a bit. I actually played a game of 6th Edition Warhammer Fantasy Battle against my buddy's gorgeous Goblin army, but sadly forgot to take any decent pictures.
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The addition of these cats will really help out their units. In our game, my regiments felt
painfully small. |
Then it was a quick trip to Age of Sigmar Land to finish off a character from my Kharadron Overlord collection. This time it was an Aether Khemist, a very useful character model that can buff ranged attacks for nearby units. I have a feeling he and my Grundstok Thunderers will be the very best of friends.
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I was literally going for quick and dirty with the paint job on this fella.
I managed to crank him out in about 2 hours. |
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This guy has a ton of details, but I just wanted to keep him simple. I think it
helps him feel cohesive with the rest of the army. |
Afterwards, I made an about face and headed back to more Elf-y goodness and completed a second unit of armored Archers and another Bolt Thrower. I think this firepower will really help the army in the long-run.
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This should help me dominate the shooting phase and make Orlando Bloom happy. |
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I reversed the color placement from the scheme I used on the original unit. This way, each unit feels slightly distinct while still maintaining the feel of the army by using the same colors. |
Finally, I also swung into the world of DIY paper miniatures for my D&D group's latest adventure. We play a super stream-lined version based on the original D&D rules that takes a more narrative "theater of the mind" approach and normally eschews the need for miniatures and maps. This adventure was the culmination of a year-long story arc and would be pretty complex. The characters were attempting to get a hold of a magic hammer and destroy a cursed gem in the midst of a battle between Cthulhu-esque Cultists and undead Dwarves. It was also a lot of fun to quietly do this and pull it all out for the final encounter. Everyone enjoyed it a lot and I was really glad I made the effort.
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The intrepid adventures prepare their plan to run the gauntlet and claim the Hammer of Creation from the Temple of Arra. |
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All the standees were designed to folded into place.
Also pictured: My tubby mug explaining something. |
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The hammer was floating over an altar between two massive statues. It was a simple effect to pull off and really sold the
adventure. |
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The evil High Priest and his army of cultists and Deep One allies nearly managed to thwart the
players' efforts, but the forces of Good won out in the end. |
I really enjoyed making these paper-craft items. There is a certain simple charm in them when they are done.
My next "big" project that I'm gearing up for is building a Storm Eagle gunship for my Imperial Fists. Its a lot of work with resin and I feel like I need to mentally prepare for it before jumping in. Wish me luck.
Cheers!
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