After missing a week where I didn't get to do much hobby stuff, I got back on the horse and finished up a unit Grots for my Ork army. I need to expand the unit because 10 grots isn't a functional unit, so I've got another box on the way. In the meantime, I really loved this kit - the sculpts drip with character and most are generally 2 pieces.
|"Ey yoose gitz! Stay outta mah yard!"|
|Grots are always some of the most characterful sculpts in the Ork line.|
|I also might use these guys as a Gretchin Revolution squad in skirmish games.|
In addition to painting these guys up, like many online, I watched with great interest Game Workshop's presentation at Adepticon detailing some of the ideas surrounding the new edition Warhammer 40,000. I adore 40k in terms of storytelling and models, but the game has become overly complex for my tastes and some of the armies have serious balance issues. I eagerly look forward to the new edition embracing the learnings from Age of Sigmar, and I hope they carry a lot of the design philosophy over to the new edition.
I'm also hoping for generally a more unified game - over many years of playing 40k I've always felt like each type of model was its own separate rule system all jammed together into one game. It was fun for the rules to go radical places in the older editions, but now it just feels like too much to keep up with. The AoS core rules are simple enough to "fall away" into the background during a game, which I feel lets me focus on tactics and having fun. I really want that for Warhammer 40,000 because I feel more justified buying the absolutely outstanding models GW keeps releasing.