|A lot of stuff for $25|
|An amazing resource for wargaming!|
|I made a boat! Get on a boat!|
|I had a lot of pride that my Marauder ship made the back cover.|
Fast forward to yesterday and reading through The General's Handbook I really felt as though it was calling back through time to the spirit of The General's Compendium. While lacking some of the inspiring scratch building of The General's Compendium, The General's Handbook really pushes the idea of letting loose your imagination on the tabletop. It encourages every aspect of the game to the detriment of no other part. It is crammed full of ideas, scenarios and suggestions. Even if you aren't an Age of Sigmar player, I think you will find this book worthwhile as just inspiration for how it shows in how many directions miniature wargaming can be played. At $25US, this book is a steal.
It contains rules for running 5 different campaign styles, most of which could be adapted to other game systems with ease. I was particularly impressed by the map campaign system which only requires 2 pages of rules! That's crazy! No more getting stuck because you can't cross a river! Or not playing someone the whole campaign because they are on the other side of the map! Or having to devote the same time as to a college course to learn the rules! I was blown away.
Everything I read in The General's Handbook had me thinking "Oh, I want to play that!" My mind was racing with possibilities and coming up with ideas. I am absolutely chomping at the bit to dive into gaming with this product. With The General's Handbook I think GW has propped themselves up where the initial launch of Age of Sigmar faltered. In an attempt to let people do their own thing, they didn't offer as easy to follow set of guides as they have in The General's Handbook. As I told a friend, they wanted people to be creative and do their own thing; but the crowd wanted them to hold one mode up in the air to the animal kingdom and proclaim "This is How You Play!" I think The General's Handbook clarifies GW's current vision of having players view the rules as toolkit rather than holy writ.
|Mufasa likes tournaments and structure, but Scar likes tinkering|
with the rules and being creative.
Scar got a bad rap.
So enough proselytizing; I managed to finish up all the Ork models from Assault on Blackreach this week along with 5 Ork Stormboyz. Damn, I love these models and am looking forward to building more. They ooze character and I'm looking forward to getting more to paint!
|All three Deffkoptas finished up.|
|Stormboyz!!!! 5 of them isn't even worthwhile in 40K, but I love the look.|
|A grot pilot! A GROT PILOT! THERE IS A GROT PILOT!!!|
|Arrrr! Looking like a proper Sky Pirate.|
|I tried carrying a red swirl theme throughout the jets - I was|
trying to evoke the penguins in Tim Burton's Batman Returns.
|"You merely adopted the Waaagh. I was born there. Moulded by it!"|
Love the Bane mask.
|Its important nobody knows who this one is.|